Project Description
This project is part of the top secret Applied Sciences Lab at Wayne Enterprises. As part of the ASL our team is charged with developing training scenarios to help Batman prepare to face his Bat-Foes or practice the use of his Bat-Gadgets
Batman’s Applied Technology Training Scenarios (BATTSs) is viewed and enjoyed not only by fellow ME218 students, but also by a throng of interested people (including children, 218 alumni and random people off the street). Our design is suitable and appropriate for viewing and use by a throng of interested Gothamites of all ages.
Batman’s Applied Technology Training Scenarios (BATTSs) is viewed and enjoyed not only by fellow ME218 students, but also by a throng of interested people (including children, 218 alumni and random people off the street). Our design is suitable and appropriate for viewing and use by a throng of interested Gothamites of all ages.
The Ninja Batman
Batman is an expert of multi-task. He needs to be trained how to fight with bad people while he is driving his Batmobile. With Ninja Batman training system, Batman is in a race against Joker, the one who gets to the finishing line wins it all, and the rules are: there are no rules!
It's a race where you can punch your opponent and knock them out to get ahead, fighting while driving, multitasking ninja style.
Step 0. Push on the BatID trigger to start the game.
Step 1. When indicator LED for the key is on, insert key to start your vehicle.
Step 2. When the indicator LED for the wheel is on, spin it as fast as you can.
Step 3. While keep spinning the wheel, if a LED next to a window lights up, punch through the window to fight off your opponent.
You can knock them out for a while if you punched successfully five times in a row.
It's a race where you can punch your opponent and knock them out to get ahead, fighting while driving, multitasking ninja style.
Step 0. Push on the BatID trigger to start the game.
Step 1. When indicator LED for the key is on, insert key to start your vehicle.
Step 2. When the indicator LED for the wheel is on, spin it as fast as you can.
Step 3. While keep spinning the wheel, if a LED next to a window lights up, punch through the window to fight off your opponent.
You can knock them out for a while if you punched successfully five times in a row.
Design Specification
- Training is no good without a partner so your BATTS should not progress without continued input from the two users.
- Involve at least 3 distinct user interactions for each Bat-user, an analog input
wheel spinning (analog input / large scale motion)
window punching (non-contacting /large scale motion)
- BATTS responding differently in the different stages depending on either user performance or choices
- Exciting audio and/or visual experience
- Include a creative display of the passage of time
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